MMO ponderings
Jun. 23rd, 2008 06:10 pmI have recently been looking into other MMOs, being that I now run 85% a Linux Box on my laptop. I found Regnum Online and Planeshift.
Regnum being the typical fantasy MMO and Planeshift being the atypical Fantasy RPG that plays more like a graphical MUD.
Graphical MUD being that you have to type in answers like "Hello" to NPCs rather than right-click and such.
That being said I did look for some MMOs for the Windows side and continued looking, since MMOs are my thesis I decided to do a bit more research.
I picked up Cabal Online, that one has been in OMGs beta for a while now and finally has a NA releaser. Lest to say that Cabal Online was 90% hype. Not that the game is bad, but the movies that came out made it look like something it's not. If anything it's more like a Age of Conan meets WoW. You have to press the buttons to attack, and have a long quest list. However unlike WoW the quests are more...linear in that you don't have tons of them dropping off the bottom of the list and most can be taken out 2 or 3 at a time.
Though in my trek across the internet I've noticed a BIG surge in the "cute" MMO game that just irks me. It has the cute graphics with the desaturated palette. You know...like FlyFF and Fiesta. The engines are basically the same and the grind is just as bad. I'm not even sure how these games attract people when they are so cookie cutter.
I also stumbled upon MMOSite as well and found a few articles that interested me, including an Aion first look.
Lest to say the screenshots I saw were about as i had expected.
http://photo.mmosite.com/aion/2008-02-15/8w2jsvi267583gq.shtml
It looks like Granado Espada level graphics, not that GE has bad graphics, however most of the "production shots" seemed to have more of a Guild Wars feel to them. I don't feel bad anymore that they are going to charge $15 a month for it as I don't have a drive to play it anyways. This feels more like a CashShop type of game.
Which is another point. The hype around MMOs.
There are these stages of closed Beta that they have limitedly just to get people to go "Ohhh I hope I get into beta" and thus prolongs the release to the outside world and generates the "Gotta play this game". And then like Cabal Online, you get the game into your hands and it's...limp and not what you expected. Which is what I think that Aion game is going. Looking at the undoctored screens, it looks like it's going to be another "flying" MMO like Perfect World and FlyFF. Basically, typical Korean MMO...in the sky.
Of course there are going to be the people that are going to try and talk themselves into thinking their choice was good, when you can see past it and find that they are just trying to convince themselves it's good. Usually those people are aggressive like "Well it's YOUR loss your not playing this GREAT game." as people who really enjoy the game are more likely to give the points they like about the game "I like the flying, it's fun, you can kills stuff in the sky." and leave it at that.
Another thing is the P2P aspect of gaming. I'll admit a little bit that I'm a bit spoiled on CashShop games as I can play for free and only give the company what I feel the game deserves from me, and I don't feel guilted into playing "Well I AM paying this fee so I HAVE to play it." I can sit the game down, walk away and come back later. I can also use that as a "vote" for or against the company. As in the case of Sword of the New World, they weren't taking care of the botters (waiting for the update no doubt that didn't solve the issue.) and playing was becoming unbearable, I voted against them by NOT buying their (overpriced) shop items. However in the time I was on Granado Espada, I spent...probably more than I should have. However at that time I felt the releasers deserved that money.
However in P2P games, once you cancel your account, your basically dead to the company. Usually you can no longer post on the forums and express why you quit and such as you forum account is linked to your game account. Also, you can't see if the conditions improved or not. You'll have to pay again to chance at the fact that it got better or it got worse. With a free game you can log in and check easily.
I guess you can look at P2P MMOs as "exclusive clubs" that you get into where you can hob-nob with others, while the free MMOs are the non-exclusive where everyone can play, however if you want to spend the money you can get more exclusive items to spruce up your character and give yourself buffs.
Though on another note, I don't like CashShop items that give characters a SUPER advantage over others. As usually that causes people to get frustrated and quit. It just seems not fair, however ones that allow EXP buffs or some buffs I don't mind as if you want the +EXP then you can pony up the Gil too. I usually buy the costumes and the sexy pets myself.
Regnum being the typical fantasy MMO and Planeshift being the atypical Fantasy RPG that plays more like a graphical MUD.
Graphical MUD being that you have to type in answers like "Hello" to NPCs rather than right-click and such.
That being said I did look for some MMOs for the Windows side and continued looking, since MMOs are my thesis I decided to do a bit more research.
I picked up Cabal Online, that one has been in OMGs beta for a while now and finally has a NA releaser. Lest to say that Cabal Online was 90% hype. Not that the game is bad, but the movies that came out made it look like something it's not. If anything it's more like a Age of Conan meets WoW. You have to press the buttons to attack, and have a long quest list. However unlike WoW the quests are more...linear in that you don't have tons of them dropping off the bottom of the list and most can be taken out 2 or 3 at a time.
Though in my trek across the internet I've noticed a BIG surge in the "cute" MMO game that just irks me. It has the cute graphics with the desaturated palette. You know...like FlyFF and Fiesta. The engines are basically the same and the grind is just as bad. I'm not even sure how these games attract people when they are so cookie cutter.
I also stumbled upon MMOSite as well and found a few articles that interested me, including an Aion first look.
Lest to say the screenshots I saw were about as i had expected.
http://photo.mmosite.com/aion/2008-02-15/8w2jsvi267583gq.shtml
It looks like Granado Espada level graphics, not that GE has bad graphics, however most of the "production shots" seemed to have more of a Guild Wars feel to them. I don't feel bad anymore that they are going to charge $15 a month for it as I don't have a drive to play it anyways. This feels more like a CashShop type of game.
Which is another point. The hype around MMOs.
There are these stages of closed Beta that they have limitedly just to get people to go "Ohhh I hope I get into beta" and thus prolongs the release to the outside world and generates the "Gotta play this game". And then like Cabal Online, you get the game into your hands and it's...limp and not what you expected. Which is what I think that Aion game is going. Looking at the undoctored screens, it looks like it's going to be another "flying" MMO like Perfect World and FlyFF. Basically, typical Korean MMO...in the sky.
Of course there are going to be the people that are going to try and talk themselves into thinking their choice was good, when you can see past it and find that they are just trying to convince themselves it's good. Usually those people are aggressive like "Well it's YOUR loss your not playing this GREAT game." as people who really enjoy the game are more likely to give the points they like about the game "I like the flying, it's fun, you can kills stuff in the sky." and leave it at that.
Another thing is the P2P aspect of gaming. I'll admit a little bit that I'm a bit spoiled on CashShop games as I can play for free and only give the company what I feel the game deserves from me, and I don't feel guilted into playing "Well I AM paying this fee so I HAVE to play it." I can sit the game down, walk away and come back later. I can also use that as a "vote" for or against the company. As in the case of Sword of the New World, they weren't taking care of the botters (waiting for the update no doubt that didn't solve the issue.) and playing was becoming unbearable, I voted against them by NOT buying their (overpriced) shop items. However in the time I was on Granado Espada, I spent...probably more than I should have. However at that time I felt the releasers deserved that money.
However in P2P games, once you cancel your account, your basically dead to the company. Usually you can no longer post on the forums and express why you quit and such as you forum account is linked to your game account. Also, you can't see if the conditions improved or not. You'll have to pay again to chance at the fact that it got better or it got worse. With a free game you can log in and check easily.
I guess you can look at P2P MMOs as "exclusive clubs" that you get into where you can hob-nob with others, while the free MMOs are the non-exclusive where everyone can play, however if you want to spend the money you can get more exclusive items to spruce up your character and give yourself buffs.
Though on another note, I don't like CashShop items that give characters a SUPER advantage over others. As usually that causes people to get frustrated and quit. It just seems not fair, however ones that allow EXP buffs or some buffs I don't mind as if you want the +EXP then you can pony up the Gil too. I usually buy the costumes and the sexy pets myself.