Strange Dream...
Apr. 11th, 2002 09:09 pmI had a dream about a new monster collection game, it went like this:
There is a computer terminal that houses your stats as a collector and trainer, and it also has a password feature for obtaining new monsters.
The premis worked on that you collect LVL 1 monster and combine them into higher level monsters, usually you couldn't fight the higher level ones without your own. Each monster has it's own 4 digit password made up of numbers and letters, for example 8263 get's you a sphinx warrior thing that glides on air, it's purple and looks mushroom textured. It's about a LVL 4 or 5.
Some monsters can only be gotten through these passwords in the game, some are mathematical puzzles you have to solve..some are given to you directly after an event happen. There are also special codes that aren't in the game, you get these from watching the TV update, or another anime made by the same company.
The way these codes deter you however is that just because you have a LVL 16 dragon-type, doesn't mean you can control it. It will attack you and yes you have HP. You actually have stats akin to that of an RPG that you determine, this helps you gain certain monsters that you have to speed after or outsmart.
If all your monsters fall in battle you get hurt, if you fall due to an opponent monster you wake up outside in the computer room and can't return to the world until later, your monsters have to recover. You also are back at START and have to walk back to where you were.
If you are killed by your own monster, like the 16 LVL dragon-type, you go back to start with only your LVL 1 monsters (if any) and half your stats (not below their starting rank). This curbs the people who get the GOD passwords from kicking the smaller trainers.
This game was meant to be played online, though certain events will only allow you to be alone to expierence them, like a certain in game trainer's monster dying and such. It will block out all the other people until you get to a community center.
There are God monsters that can only be gotten once with their password, and they aren't too happy about being bound, so these take a lot of time and trust to actually be able to have fight for you.
Also some passcodes have a limited number of uses most LVL 1-5 and a few others have unlimited uses. Though since they are cookie cutter monsters they start out with a set base set of stats that you can cultivate.
It doesn't work like pokemon, you toss a monster out and and then retract it it and it gets EXP no matter what, it actually has to fight the monster and the monster HP is then percentaged out to the monsters by how much damage it did and the EXP is percentaged accordingly.
The character itself is an older version of the character you start out. You grow-up when you get into the game. You have a Rep bar which doesn't mean much in game it's just a bar to show you how many people know you. "I've heard of you" get's 1 point to the bar and "I know you!" get's 10 points. You must have actually talk to the chracter before hand however to get the "I know you" and you must have actually heard someone speak about the character in game to get the "I've heard of you." This curbs people from just bumping up a players REP for no reason.
There are team battle where more than one person is battleing a monster at a time, the EXP is then divided the same to the monsters. Certain monster however will only allow a certain number of people to battle it. LVL 1's are only 1 player battles, they are too weak to be anything greater. LVL 2's are 1 for lower end 2s and 2 for higer end.
This also does curb people from teaming up with a higer LVL trainer and leeching off of them, it make you seek people more in your league.
Also if you use the command "TEAM" you will be with that person and have to follow them or the TEAM will be broken and you have to find another person to follow. Events don't affect the TEAM status. Also a TEAM may call a fight closed all the time or at certain times, so nobody comes in and steals EXP. If you find you are losing the battle a call of HELP can be shouted and the battle is then open. EXP divided the same.
The graphics I saw were more towards GBC type graphics, but that wouldn't cut it. Better graphics would have to be on the computer. As down the line the CD-ROM may be piggybacked onto the "super" DVD Rom game.
The servers were free to play on, as long as you had your unique trainer's code that was registered with a password you chose. If your code didn't match any in the server as being onto a CD you were then asked to pay for playing (get money from pirates and cracking people).
The code process scans you system to see where the CD-ROM is and then scans the CD rom to see if the disc is there. You must play the game with the disc. (If the code is already taken, you are asked for the password. If the user is online then you are asked to pay to play.) This curbs people copying discs and giving them away. A final way is the server puts a file (small) onto your computer containg a code that it compairs with the Trainer ID code, if they match then the password is asked for. You MUST change your password at least once a month.
The game as I see it will sell for about $20-$30 dollars and the servers will be supported on merchandise and pirates ^_^ (free for actual users). Special memberships like fanclubs and the official trainers club will charge a few, but you'll get hints, codes, stories, art, news and the like. The fan club is a onetime fee and they send out a badge and other stuff and allows for the FAN icon to be displayed in the game, they send out a local fan newsletter. The official trainers club also gives you an icon ingame but they are the only ones you get the higer codes from. Past codes are sent out in your welcome letter. They also allow you to download monster packs if you want, to add more monsters to the game.
The DVD game (sequal/addon?) will NOT have the club monsters on it it will have new monsters. New packs made will work only work with the DVD ROM.
The new "super game" (monsters with 6 digit IDs) will sell for about the same price as the CD-Rom one.
The way 6 digit IDs work is like the Sphinx monster 8263, you will then enter it 082630. Simply adding 0s.
Another thing on monsters is that certain monsters have personalities stronger than other ones. Like a dog LVL personality might save you a few times, sacrifice it's life for you and do dog-like things a (Black) magician would do as you commanded (being under your summon) but would not like it unless you earned his or her trust. Since it is a human type personality LVL. Also human types can only be summoned through codes and rarely combined for.
The setting is a more serious one than pokemon but not as dark as Yu-Gi-Oh, not as arena quality as Monster Farm/Rancher. More like Digimon in world aspects.
So expect bishonen androids, magicians and demons.
There is a computer terminal that houses your stats as a collector and trainer, and it also has a password feature for obtaining new monsters.
The premis worked on that you collect LVL 1 monster and combine them into higher level monsters, usually you couldn't fight the higher level ones without your own. Each monster has it's own 4 digit password made up of numbers and letters, for example 8263 get's you a sphinx warrior thing that glides on air, it's purple and looks mushroom textured. It's about a LVL 4 or 5.
Some monsters can only be gotten through these passwords in the game, some are mathematical puzzles you have to solve..some are given to you directly after an event happen. There are also special codes that aren't in the game, you get these from watching the TV update, or another anime made by the same company.
The way these codes deter you however is that just because you have a LVL 16 dragon-type, doesn't mean you can control it. It will attack you and yes you have HP. You actually have stats akin to that of an RPG that you determine, this helps you gain certain monsters that you have to speed after or outsmart.
If all your monsters fall in battle you get hurt, if you fall due to an opponent monster you wake up outside in the computer room and can't return to the world until later, your monsters have to recover. You also are back at START and have to walk back to where you were.
If you are killed by your own monster, like the 16 LVL dragon-type, you go back to start with only your LVL 1 monsters (if any) and half your stats (not below their starting rank). This curbs the people who get the GOD passwords from kicking the smaller trainers.
This game was meant to be played online, though certain events will only allow you to be alone to expierence them, like a certain in game trainer's monster dying and such. It will block out all the other people until you get to a community center.
There are God monsters that can only be gotten once with their password, and they aren't too happy about being bound, so these take a lot of time and trust to actually be able to have fight for you.
Also some passcodes have a limited number of uses most LVL 1-5 and a few others have unlimited uses. Though since they are cookie cutter monsters they start out with a set base set of stats that you can cultivate.
It doesn't work like pokemon, you toss a monster out and and then retract it it and it gets EXP no matter what, it actually has to fight the monster and the monster HP is then percentaged out to the monsters by how much damage it did and the EXP is percentaged accordingly.
The character itself is an older version of the character you start out. You grow-up when you get into the game. You have a Rep bar which doesn't mean much in game it's just a bar to show you how many people know you. "I've heard of you" get's 1 point to the bar and "I know you!" get's 10 points. You must have actually talk to the chracter before hand however to get the "I know you" and you must have actually heard someone speak about the character in game to get the "I've heard of you." This curbs people from just bumping up a players REP for no reason.
There are team battle where more than one person is battleing a monster at a time, the EXP is then divided the same to the monsters. Certain monster however will only allow a certain number of people to battle it. LVL 1's are only 1 player battles, they are too weak to be anything greater. LVL 2's are 1 for lower end 2s and 2 for higer end.
This also does curb people from teaming up with a higer LVL trainer and leeching off of them, it make you seek people more in your league.
Also if you use the command "TEAM" you will be with that person and have to follow them or the TEAM will be broken and you have to find another person to follow. Events don't affect the TEAM status. Also a TEAM may call a fight closed all the time or at certain times, so nobody comes in and steals EXP. If you find you are losing the battle a call of HELP can be shouted and the battle is then open. EXP divided the same.
The graphics I saw were more towards GBC type graphics, but that wouldn't cut it. Better graphics would have to be on the computer. As down the line the CD-ROM may be piggybacked onto the "super" DVD Rom game.
The servers were free to play on, as long as you had your unique trainer's code that was registered with a password you chose. If your code didn't match any in the server as being onto a CD you were then asked to pay for playing (get money from pirates and cracking people).
The code process scans you system to see where the CD-ROM is and then scans the CD rom to see if the disc is there. You must play the game with the disc. (If the code is already taken, you are asked for the password. If the user is online then you are asked to pay to play.) This curbs people copying discs and giving them away. A final way is the server puts a file (small) onto your computer containg a code that it compairs with the Trainer ID code, if they match then the password is asked for. You MUST change your password at least once a month.
The game as I see it will sell for about $20-$30 dollars and the servers will be supported on merchandise and pirates ^_^ (free for actual users). Special memberships like fanclubs and the official trainers club will charge a few, but you'll get hints, codes, stories, art, news and the like. The fan club is a onetime fee and they send out a badge and other stuff and allows for the FAN icon to be displayed in the game, they send out a local fan newsletter. The official trainers club also gives you an icon ingame but they are the only ones you get the higer codes from. Past codes are sent out in your welcome letter. They also allow you to download monster packs if you want, to add more monsters to the game.
The DVD game (sequal/addon?) will NOT have the club monsters on it it will have new monsters. New packs made will work only work with the DVD ROM.
The new "super game" (monsters with 6 digit IDs) will sell for about the same price as the CD-Rom one.
The way 6 digit IDs work is like the Sphinx monster 8263, you will then enter it 082630. Simply adding 0s.
Another thing on monsters is that certain monsters have personalities stronger than other ones. Like a dog LVL personality might save you a few times, sacrifice it's life for you and do dog-like things a (Black) magician would do as you commanded (being under your summon) but would not like it unless you earned his or her trust. Since it is a human type personality LVL. Also human types can only be summoned through codes and rarely combined for.
The setting is a more serious one than pokemon but not as dark as Yu-Gi-Oh, not as arena quality as Monster Farm/Rancher. More like Digimon in world aspects.
So expect bishonen androids, magicians and demons.